All Fuzzy Cards
Every card in the Genesis Collection (150 cards) plus 3 promo cards, with each card's cost, stats and ability. Tap a card to see it bigger.
Showing 153 of 153 cards
- #001Legendary
The 589 Prophecy
Cost 5 · Hero · Prophecy
- ATK
- 13
- DEF
- 9
- HP
- 18
Passive: While this card is in play, all your Prophecy cards deal double damage.
- #002Legendary
The Flippening
Cost 5 · Hero · Power
- ATK
- 12
- DEF
- 10
- HP
- 17
On Deploy: Switch the ATK and DEF of all opponent's cards until end of turn. Cards with higher DEF than ATK become Weaker attackers.
- #003Legendary
The Phoenix Rising
Cost 5 · Hero · Conviction
- ATK
- 12
- DEF
- 9
- HP
- 18
On KO: Return this card to your hand instead of the discard pile.
- #004Epic
Flip The Switch
Cost 4 · Hero · Power
- ATK
- 10
- DEF
- 8
- HP
- 13
Activate (Cost 1 Energy): All your cards gain Rush until end of turn.
- #005Epic
The OG Wallet
Cost 4 · Hero · Clarity
- ATK
- 9
- DEF
- 9
- HP
- 14
Passive: At the start of your turn, gain +1 Energy (exceeding the cap of 5 is allowed for this card).
- #006Epic
Phase II Awakening
Cost 4 · Hero · Clarity
- ATK
- 10
- DEF
- 7
- HP
- 12
On Deploy: If you have 3 or more cards in your discard pile, this card gains Boost +3/+3.
- #007Epic
The Golden Ticket
Cost 4 · Hero · Clarity
- ATK
- 8
- DEF
- 8
- HP
- 11
On Deploy: Draw 2 cards. If either is a Rare or higher, it costs 1 less Energy this turn.
- #008Epic
The Internet of Value
Cost 4 · Hero · Power
- ATK
- 9
- DEF
- 10
- HP
- 13
Passive: All your Power cards can attack Back Row cards directly (ignoring Front Row).
- #009Epic
General Fuzzy
Cost 4 · Hero · Conviction
- ATK
- 11
- DEF
- 7
- HP
- 12
Passive: Your other cards gain +2 ATK while General Fuzzy is in the Front Row.
- #010Rare
The 321 Countdown
Cost 3 · Hero · Prophecy
- ATK
- 8
- DEF
- 6
- HP
- 10
On Deploy: Look at the top 3 cards of your deck. Put 2 cards into your hand and 1 card into your discard pile.
- #011Rare
The Sacred Ledger
Cost 3 · Hero · Clarity
- ATK
- 7
- DEF
- 8
- HP
- 11
Passive: This card cannot have its stats reduced by opponent's effects. On KO: Draw 2 cards.
- #012Rare
Diamond Paws
Cost 3 · Hero · Clarity
- ATK
- 7
- DEF
- 10
- HP
- 10
Passive: Guard. This card cannot be moved from the Front Row by any effect.
- #013Rare
Fuzzy The Prophet
Cost 3 · Hero · Prophecy
- ATK
- 9
- DEF
- 7
- HP
- 11
On Deploy: Look at the top 3 cards of your deck. Put them back in any order. Activate (Free): Reveal the top card of your deck.
- #014Rare
BearableGuy123
Cost 3 · Hero · Prophecy
- ATK
- 8
- DEF
- 6
- HP
- 10
On Deploy: Choose 1 card from opponent's hand and put it on the bottom of their deck. Passive: Your Prophecy cards gain +1 ATK.
- #015Rare
The Purple Brick Road
Cost 3 · Hero · Prophecy
- ATK
- 8
- DEF
- 6
- HP
- 9
Passive: When this card attacks directly (hitting opponent's Life), deal +5 damage.
- #016Rare
The Matrix Choice
Cost 3 · Hero · Prophecy
- ATK
- 8
- DEF
- 7
- HP
- 10
On Deploy: Opponent chooses to either discard 1 card from their hand, OR you draw 1 card.
- #017Rare
Coincidence?
Cost 3 · Hero · Prophecy
- ATK
- 7
- DEF
- 7
- HP
- 9
Passive: When you play a card with the same Force as this one, draw 1 card (once per turn).
- #018Rare
Court Verdict
Cost 3 · Hero · Clarity
- ATK
- 9
- DEF
- 8
- HP
- 10
On Deploy: Choose an opponent's card. It cannot use its ability until the end of their next turn.
- #019Uncommon
The Fog Lifts
Cost 2 · Hero · Clarity
- ATK
- 6
- DEF
- 5
- HP
- 7
On Deploy: Reveal opponent's hand.
- #020Uncommon
The Rising Sun
Cost 2 · Hero · Clarity
- ATK
- 7
- DEF
- 6
- HP
- 8
On Deploy: If you control another Clarity card, gain +2 Energy.
- #021Uncommon
The Vault Door
Cost 2 · Hero · Power
- ATK
- 5
- DEF
- 8
- HP
- 8
Passive: Guard. Opponent's cards deal -2 damage to this card.
- #022Uncommon
Fuzzy The Wizard
Cost 2 · Hero · Prophecy
- ATK
- 8
- DEF
- 5
- HP
- 7
On Attack: Deal 3 damage to any target (card or opponent's Life).
- #023Uncommon
The Riddler's Den
Cost 2 · Hero · Prophecy
- ATK
- 5
- DEF
- 6
- HP
- 7
On Deploy: Draw 1 card for each Prophecy card you control (including this one).
- #024Uncommon
Whale Watcher
Cost 2 · Hero · Wisdom
- ATK
- 6
- DEF
- 7
- HP
- 8
Passive: When you play a card that costs 4 or more, this card gains Boost +2/+0.
- #025Uncommon
The New Money
Cost 2 · Hero · Power
- ATK
- 6
- DEF
- 5
- HP
- 6
On Deploy: Discard 1 card, then draw 2 cards.
- #026Uncommon
Fuzzy Astronaut
Cost 2 · Hero · Power
- ATK
- 7
- DEF
- 5
- HP
- 7
Passive: Rush. This card can attack the turn it's deployed.
- #027Uncommon
The Scales Balance
Cost 2 · Hero · Clarity
- ATK
- 6
- DEF
- 6
- HP
- 7
On Deploy: If opponent has more cards on the field than you, draw 1 card.
- #028Uncommon
Signal Received
Cost 2 · Hero · Power
- ATK
- 5
- DEF
- 5
- HP
- 6
On Deploy: Look at the top card of your deck. You may put it into your hand.
- #029Uncommon
Dawn Patrol
Cost 2 · Hero · Conviction
- ATK
- 6
- DEF
- 6
- HP
- 7
Passive: At the start of your turn, if this card is in the Front Row, gain +1 Energy.
- #030Uncommon
The Constellation
Cost 2 · Hero · Prophecy
- ATK
- 7
- DEF
- 6
- HP
- 8
On Deploy: Name a card. Take the top 5 cards of your deck. If it's there, add it to your hand. Shuffle the rest.
- #031Common
Fuzzy The Builder
Cost 1 · Hero · Power
- ATK
- 5
- DEF
- 5
- HP
- 6
"Building the future, one block at a time."
- #032Common
Patience Pays
Cost 1 · Hero · Wisdom
- ATK
- 3
- DEF
- 4
- HP
- 5
"Zen holding. The path of the patient."
- #038Common
The Bear Market Survivor
Cost 1 · Hero · Wisdom
- ATK
- 4
- DEF
- 6
- HP
- 6
"Unshakeable. Through every storm."
- #041Common
Fuzzy The Samurai
Cost 1 · Hero · Conviction
- ATK
- 6
- DEF
- 4
- HP
- 5
"Honor. Patience. Eastern warrior."
- #042Common
The Key Master
Cost 1 · Hero · Clarity
- ATK
- 5
- DEF
- 5
- HP
- 5
"Holding the keys to the kingdom."
- #045Common
The OG Fuzzy
Cost 1 · Hero · Clarity
- ATK
- 5
- DEF
- 5
- HP
- 6
"The original. The icon. Since 2013."
- #046Legendary
The Final Ruling
Cost 5 · Hero · Clarity
- ATK
- 12
- DEF
- 10
- HP
- 17
On Deploy: Remove all abilities from opponent's cards for 1 turn. Deal 2 damage to all opponent's heroes. Passive: Your Clarity cards gain +1 ATK.
- #047Legendary
The Transparent Ledger
Cost 5 · Hero · Clarity
- ATK
- 12
- DEF
- 9
- HP
- 18
Passive: Both players' hands are revealed. Your Clarity cards gain +1 ATK. On Deploy: Draw 3 cards.
- #048Legendary
The Unbreakable
Cost 5 · Hero · Power
- ATK
- 10
- DEF
- 12
- HP
- 18
Passive: Guard. This card takes -2 damage from all sources. On KO: All your Power cards gain +3 ATK.
- #049Legendary
Iron Paws
Cost 5 · Hero · Conviction
- ATK
- 12
- DEF
- 10
- HP
- 18
Passive: When this card survives damage, gain +1 ATK permanently. On Deploy: Gain Guard until your next turn.
- #050Legendary
The Oracle Engine
Cost 5 · Hero · Wisdom
- ATK
- 12
- DEF
- 10
- HP
- 18
Passive: Each turn, peek and reorder the top 2 cards of your deck, draw +1, and you may swap a hand card with the top of your deck.
- #051Legendary
Sir X Of Punkhouse
Cost 5 · Hero · Wisdom
- ATK
- 11
- DEF
- 10
- HP
- 18
Passive: All your Wisdom heroes gain Rush and +1 ATK. On Deploy: Search your deck for a Wisdom Uncommon hero and put it into play.
- #052Legendary
The Timekeeper
Cost 5 · Hero · Prophecy
- ATK
- 12
- DEF
- 9
- HP
- 18
Passive: End of turn, you may return a discarded card to the top of your deck. On Deploy: Take an extra turn (once per game)
- #053Epic
XRP Army General
Cost 4 · Hero · Power
- ATK
- 9
- DEF
- 9
- HP
- 13
Passive: Your Common and Uncommon heroes gain +1 ATK and +1 HP. On Deploy: Search your deck for a Common Power hero and deploy it.
- #054Epic
Wallet Guardian
Cost 4 · Hero · Clarity
- ATK
- 9
- DEF
- 9
- HP
- 13
Passive: Guard. When this card blocks an attack, deal 2 damage back to the attacker. Your Clarity cards cannot have their abilities silenced.
- #055Epic
The Visionary
Cost 4 · Hero · Clarity
- ATK
- 10
- DEF
- 8
- HP
- 12
Passive: Once per turn, when you play a card, you may reveal the top card of your deck. If it shares a Force with the played card add it to your hand.
- #056Epic
Escrow Lock
Cost 4 · Equip Relic Card · Clarity
Equip to any hero. Hero gains +3 DEF and Guard. The equipped hero cannot attack. Remove after 3 turns. When removed, gain +3 Energy.
- #057Epic
The Great Migration
Cost 4 · Event Card · Clarity
Move all your heroes from Back Row to Front Row and Vice versa. All your heroes gain +3 ATK until end of turn. Draw 1 card.
- #058Epic
The Sentinel
Cost 4 · Hero · Conviction
- ATK
- 9
- DEF
- 9
- HP
- 13
Passive: Your Conviction cards cannot be forced to discard. On Deploy: Choose an opponent's card. It cannot attack next turn.
- #059Epic
Alex Cobb
Cost 4 · Hero · Conviction
- ATK
- 10
- DEF
- 7
- HP
- 12
Passive: When any card is KO'd (yours or opponent's), gain +1 Energy. On Deploy: Deal 4 damage to any target.
- #060Epic
Diamond Hands Gauntlet
Cost 3 · Equip Relic Card · Conviction
Equip to any hero. Hero gains +4 ATK and cannot be returned to hand by opponent's effects. If the equipped hero is KO'd, destroy this item instead.
- #061Epic
The HODL Wave
Cost 3 · Event Card · Conviction
All your Conviction heroes gain +2/+2 and Guard until end of turn. Draw 1 card for each Conviction hero you control.
- #062Epic
PHNIX Reborn
Cost 4 · Hero · Prophecy
- ATK
- 10
- DEF
- 8
- HP
- 13
Passive: Your other Prophecy cards gain +1 ATK and +1 HP. On KO: Return this card to your Vault with 5 HP at the start of your next turn (once per game).
- #063Epic
The Dealer
Cost 4 · Hero · Prophecy
- ATK
- 9
- DEF
- 8
- HP
- 13
On Deploy: Flip Heads: draw 3, deal 3 to a target. Tails: opponent draws 1. Activate (Free 1 per turn): Flip Heads deal 5 to a target.
- #064Epic
Crystal Ball
Cost 3 · Equip Relic Card · Prophecy
Equip to a Prophecy hero. At the start of your turn, look at the top 3 cards of your deck and rearrange them. The equipped hero gains +2 ATK.
- #065Epic
The Prophecy Unfolds
Cost 3 · Event Card · Prophecy
Reveal the top 5 cards of your deck. Play any Prophecy cards among them for free. Shuffle the rest back.
- #066Epic
First Ledger Keeper
Cost 4 · Hero · Wisdom
- ATK
- 9
- DEF
- 8
- HP
- 13
Passive: Each turn, if you have fewer cards in hand than opponent, draw 2. On Deploy: Return an Item from your discard to your hand.
- #067Rare
Magnetic Enforcer
Cost 3 · Hero · Power
- ATK
- 9
- DEF
- 6
- HP
- 10
On Deploy: Pull an opponent's Back Row card to their Front Row. Deal 3 damage to it.
- #068Rare
Bomb Striker
Cost 3 · Hero · Power
- ATK
- 8
- DEF
- 7
- HP
- 11
On Deploy: Deal damage equal to the number of cards in your hand to any target. Passive: +1 ATK for each Power card you control.
- #069Rare
The Networker
Cost 3 · Hero · Power
- ATK
- 8
- DEF
- 7
- HP
- 10
Passive: Your other Power heroes gain +1 ATK. On Deploy: If you control 2 or more other Power cards, draw 2 cards.
- #070Rare
The Berserker
Cost 3 · Hero · Power
- ATK
- 10
- DEF
- 5
- HP
- 9
Passive: Rush. This card attacks twice per turn but takes 2 damage after each attack.
- #071Rare
Power Surge
Cost 2 · Equip Relic Card · Power
Equip to a Power hero. Hero gains +3 ATK. When it KOs an opponent's card, deal 2 to opponent's Life.
- #072Rare
The Flippening Event
Cost 3 · Event Card · Power
Swap the ATK and DEF of all cards on the field until end of turn. Your Power heroes gain +2 ATK this turn.
- #073Rare
The Market Trader
Cost 3 · Hero · Clarity
- ATK
- 9
- DEF
- 7
- HP
- 11
On Deploy: Look at opponent's hand. Choose 1 card, opponent puts it on the bottom of their deck. Draw 1 card.
- #074Rare
The Council Leader
Cost 3 · Hero · Clarity
- ATK
- 8
- DEF
- 8
- HP
- 10
Passive: Once per turn, when an opponent plays a card, you may pay 1 Energy to negate its On Deploy effect.
- #075Rare
The Auditor
Cost 3 · Hero · Clarity
- ATK
- 9
- DEF
- 7
- HP
- 10
On Deploy: Remove all stat boosts from all opponent's cards. Deal 4 damage to the opponent's strongest hero.
- #076Rare
Compliance Shield
Cost 2 · Equip Relic Card · Clarity
Equip to any hero. Hero gains +2 DEF and cannot be targeted by opponent's Event cards. Lasts 3 turns.
- #077Rare
Regulatory Clarity
Cost 2 · Event Card · Clarity
All your heroes gain +2/+1 until end of turn. Silence 1 of opponent's heroes until end of turn. Draw 1 card.
- #078Rare
The Accumulator
Cost 3 · Hero · Conviction
- ATK
- 7
- DEF
- 8
- HP
- 11
Passive: At the end of each turn, if this card did not attack, it gains +1 ATK and +1 DEF permanently.
- #079Rare
The Delegator
Cost 3 · Hero · Conviction
- ATK
- 7
- DEF
- 7
- HP
- 10
On Deploy: Each player draws 2 cards. Passive: Your Conviction cards cost 1 less Energy (minimum 1).
- #080Rare
XRP Cafe Barista
Cost 3 · Hero · Conviction
- ATK
- 8
- DEF
- 7
- HP
- 9
On Deploy: Gain +2 Energy. Passive: When you play an Event card, gain +1 Energy.
- #081Rare
Conviction Armor
Cost 2 · Equip Relic Card · Conviction
Equip to a Conviction hero. Hero gains +2 DEF and +3HP. If the hero survives lethal damage, restore it to 3 HP (once).
- #082Rare
Rally The Troops
Cost 3 · Event Card · Conviction
All your heroes gain +2 ATK until end of turn. If you control 3 or more heroes, draw 2 cards.
- #083Rare
The Meridian
Cost 3 · Hero · Wisdom
- ATK
- 8
- DEF
- 8
- HP
- 11
Passive: Your Item cards cost 1 less Energy (minimum 1). On Deploy: Search your deck for 1 Item card and add it to your hand. Draw 1 card.
- #084Rare
The Validator
Cost 3 · Hero · Wisdom
- ATK
- 9
- DEF
- 7
- HP
- 11
Passive: At the start of your turn, if you have exactly 3 Energy, gain +2 Energy. On Deploy: Deal 3 damage to any target.
- #085Rare
Trustline Token
Cost 2 · Equip Relic Card · Wisdom
Equip to any hero. Hero gains +2 ATK. When the equipped hero deals damage, you gain that much Energy (max +3 per turn).
- #086Rare
Hooks Protocol
Cost 3 · Field Relic Card · Wisdom
Passive: Whenever any card is played, you may look at the top card of your deck. Once per turn, you may swap it with a card in your hand.
- #087Rare
Consensus Reached
Cost 3 · Event Card · Wisdom
Choose a Force. All cards of that Force on the field gain +3 HP. Draw 1 card for each card affected.
- #088Uncommon
Punk Enforcer
Cost 2 · Hero · Power
- ATK
- 7
- DEF
- 5
- HP
- 6
On Deploy: Deal 2 damage to an opponent's Front Row card.
- #089Uncommon
Voltage Runner
Cost 2 · Hero · Power
- ATK
- 6
- DEF
- 5
- HP
- 7
Passive: Rush. When this card KOs an opponent's card, gain +1 ATK permanently.
- #090Uncommon
Grid Breaker
Cost 2 · Hero · Power
- ATK
- 7
- DEF
- 4
- HP
- 6
On Attack: If the target has Guard, deal +3 bonus damage.
- #091Uncommon
The Charger
Cost 2 · Hero · Power
- ATK
- 6
- DEF
- 5
- HP
- 8
Passive: When you play another Power card, this card gains +1 ATK until end of turn.
- #092Uncommon
Energy Cell
Cost 1 · Equip Relic Card · Power
Equip to a Power hero. Hero gains +2 ATK. Discard after 2 turns.
- #093Uncommon
Overload
Cost 2 · Event Card · Power
Deal 4 damage split among opponent's heroes as you choose. If you control a Power card, deal 6 damage instead.
- #094Uncommon
Truth Seeker
Cost 2 · Hero · Clarity
- ATK
- 7
- DEF
- 6
- HP
- 7
On Deploy: Reveal the top 3 cards of opponent's deck. Deal 2 damage to a target.
- #095Uncommon
The Interpreter
Cost 2 · Hero · Clarity
- ATK
- 7
- DEF
- 6
- HP
- 7
Passive: When an opponent plays an Event, deal 2 damage to any target and draw 1 card.
- #096Uncommon
Balance Keeper
Cost 2 · Hero · Clarity
- ATK
- 7
- DEF
- 6
- HP
- 7
On Deploy: If both players have the same number of heroes on the field, this card gains +3/+3 until end of turn.
- #097Uncommon
Evidence File
Cost 1 · Equip Relic Card · Clarity
Equip to a Clarity hero. Hero gains +1 DEF. When equipped hero is attacked, reveal attacker's controller's hand.
- #098Uncommon
Case Dismissed
Cost 2 · Event Card · Clarity
Negate the effect of the last Event card your opponent played. Deal 3 damage to any target. Draw 1 card.
- #099Uncommon
Cipher Monk
Cost 2 · Hero · Prophecy
- ATK
- 7
- DEF
- 5
- HP
- 7
On Deploy: Look at the top card of your deck. You may play it immediately if it costs 2 or less.
- #100Uncommon
The Dream Reader
Cost 2 · Hero · Prophecy
- ATK
- 6
- DEF
- 6
- HP
- 8
Passive: At the start of your turn, name a card type (Hero/Item/Event). Reveal the top card. If correct, draw it.
- #101Uncommon
Stargazer
Cost 2 · Hero · Prophecy
- ATK
- 5
- DEF
- 6
- HP
- 7
Passive: Your Prophecy Events cost 1 less Energy (minimum 1). On Deploy: Draw 1 card.
- #102Uncommon
Prophecy Scroll
Cost 2 · Equip Relic Card · Prophecy
Equip to a Prophecy hero. Hero gains +2 ATK. On Deploy: Look at the top 2 cards of your deck.
- #103Uncommon
Signs Align
Cost 2 · Event Card · Prophecy
Reveal the top 3 cards of your deck. Add any Prophecy cards to your hand. Put the rest on the bottom.
- #104Uncommon
Steadfast Guard
Cost 2 · Hero · Conviction
- ATK
- 5
- DEF
- 7
- HP
- 8
Passive: Guard. While this card has guard, it takes -1 damage from all sources.
- #105Uncommon
The HODLer
Cost 2 · Hero · Conviction
- ATK
- 6
- DEF
- 5
- HP
- 7
Passive: This card gains +1 DEF at the end of each turn it didn't take damage.
- #106Uncommon
Conviction Preacher
Cost 2 · Hero · Conviction
- ATK
- 6
- DEF
- 6
- HP
- 7
On Deploy: All your Conviction cards gain +1 ATK until end of turn.
- #107Uncommon
The Stacker
Cost 2 · Hero · Conviction
- ATK
- 5
- DEF
- 6
- HP
- 8
Passive: Whenever you play a Common card, this card gains +1 HP permanently
- #108Uncommon
Iron Will Badge
Cost 1 · Equip Relic Card · Conviction
Equip to a Conviction hero. Hero gains +2 DEF and cannot be forced to move rows.
- #109Uncommon
Stand Your Ground
Cost 2 · Event Card · Conviction
All your heroes with Guard gain +3 HP until end of turn. If you control 2+ Guard heroes, draw 2 cards.
- #110Uncommon
The Researcher
Cost 2 · Hero · Wisdom
- ATK
- 7
- DEF
- 6
- HP
- 7
On Deploy: Draw 2 cards, then put 1 card from your hand on top of your deck.
- #111Uncommon
Ledger Scholar
Cost 2 · Hero · Wisdom
- ATK
- 7
- DEF
- 6
- HP
- 8
Passive: When you draw a card (except during Decode Phase), this card gains +1 ATK.
- #112Uncommon
Data Miner
Cost 2 · Hero · Wisdom
- ATK
- 8
- DEF
- 5
- HP
- 7
On Deploy: Look at the top 4 cards of your deck. Put 1 into your hand and the rest on the bottom.
- #113Uncommon
Archive Warden
Cost 2 · Hero · Wisdom
- ATK
- 6
- DEF
- 7
- HP
- 8
Passive: Your Item cards cannot be destroyed by opponent's effects. On Deploy: Draw 1 card.
- #114Uncommon
Memo Tablet
Cost 1 · Equip Relic Card · Wisdom
Equip to a Wisdom hero. At the start of your turn, draw 1 card. Discard after 2 turns.
- #115Uncommon
Peer Review
Cost 2 · Event Card · Wisdom
Draw 2 cards. If you control a Wisdom hero, draw 3 instead. Your Wisdom heroes gain +1 ATK until end of turn.
- #120Common
Spark Plug
Cost 1 · Equip Relic Card · Power
Equip to any hero. Hero gains +2 ATK. Discard after 1 turn.
- #125Common
The Chairman
Cost 1 · Hero · Clarity
- ATK
- 5
- DEF
- 4
- HP
- 5
"Everything was a security. Except my job."
- #126Common
Magnifying Glass
Cost 1 · Equip Relic Card · Clarity
Equip to any hero. Hero gains +1 DEF. On Deploy: Look at 1 random card from opponent's hand.
- #127Common
Full Disclosure
Cost 1 · Event Card · Clarity
Both players reveal their hands. Draw 1 card. Deal 2 damage to any target.
- #128Common
Cross Examination
Cost 1 · Event Card · Clarity
Choose 1 opponent's hero. It cannot use its ability this turn. Deal 2 damage to it.
- #129Common
The Founding Ghost
Cost 1 · Hero · Prophecy
- ATK
- 4
- DEF
- 4
- HP
- 6
"I've moved on to other… Better… Faster things…"
- #132Common
The Gilded Prophet
Cost 1 · Hero · Prophecy
- ATK
- 5
- DEF
- 4
- HP
- 4
"Not a fan. XRP? Tremendous… The best!"
- #133Common
Tarot Card
Cost 1 · Equip Relic Card · Prophecy
Equip to a Prophecy hero. Hero gains +1 ATK. On Deploy: Look at the top card of your deck.
- #134Common
Ancient Rune
Cost 1 · Equip Relic Card · Prophecy
Equip to any hero. Hero gains +1 ATK and +1 HP.
- #135Common
Déjà Vu
Cost 1 · Event Card · Prophecy
Return the last card sent to your discard pile to your hand.
- #136Common
The Volcano President
Cost 1 · Hero · Conviction
- ATK
- 5
- DEF
- 4
- HP
- 6
"Dios, Unión, Libertad… y Bitcoin."
- #139Common
The President
Cost 1 · Hero · Conviction
- ATK
- 4
- DEF
- 5
- HP
- 5
"Outlasted the SEC. The rest? You'll see."
- #140Common
Community Badge
Cost 1 · Equip Relic Card · Conviction
Equip to any hero. Hero gains +1 DEF and +1 HP.
- #141Common
No Retreat
Cost 1 · Event Card · Conviction
Choose 1 of your heroes. It gains +2 DEF until end of turn and cannot be moved from its row.
- #142Common
Battle Cry
Cost 1 · Event Card · Conviction
All your heroes gain +1 ATK until end of turn.
- #143Common
The Eternal Dev
Cost 1 · Hero · Wisdom
- ATK
- 5
- DEF
- 5
- HP
- 6
"I should've built it on the XRPL…"
- #144Common
The Asset Whale
Cost 1 · Hero · Wisdom
- ATK
- 5
- DEF
- 4
- HP
- 6
"An index of money laundering. Anyway… we're long."
- #146Common
The Cofounder
Cost 1 · Hero · Wisdom
- ATK
- 5
- DEF
- 5
- HP
- 5
"Was here before you knew the ticker."
- #147Common
Ledger Fragment
Cost 1 · Equip Relic Card · Wisdom
Equip to any hero. Hero gains +1 ATK. On Deploy: Draw 1 card.
- #148Common
Secret Key
Cost 1 · Equip Relic Card · Wisdom
Equip to any hero. Hero gains +2 HP. If equipped to a Wisdom hero, also gain +1 ATK.
- Promo 1Promo Rare
The Architect
Cost 5 · Hero · Triskelion
- ATK
- 11
- DEF
- 11
- HP
- 19
Passive: Your Items and Events cost 1 less Energy. On Deploy: Search your deck for any 2 cards and add them to your hand.
- Promo 2Promo Rare
The Boss
Cost 5 · Hero · Triskelion
- ATK
- 12
- DEF
- 10
- HP
- 18
Passive: All your cards gain +1 ATK. On Deploy: Choose 1:either draw 3 cards OR deal 6 damage split among opponent's heroes.
- Promo 3Promo Rare
The OG Fuzzy
Cost 1 · Hero · Clarity
- ATK
- 5
- DEF
- 5
- HP
- 6
"The original. The icon. Since 2013."
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