← Fuzzy Cards

All Fuzzy Cards

Every card in the Genesis Collection (150 cards) plus 3 promo cards, with each card's cost, stats and ability. Tap a card to see it bigger.

Showing 153 of 153 cards

  • #001Legendary

    The 589 Prophecy

    Cost 5 · Hero · Prophecy

    ATK
    13
    DEF
    9
    HP
    18

    Passive: While this card is in play, all your Prophecy cards deal double damage.

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  • #002Legendary

    The Flippening

    Cost 5 · Hero · Power

    ATK
    12
    DEF
    10
    HP
    17

    On Deploy: Switch the ATK and DEF of all opponent's cards until end of turn. Cards with higher DEF than ATK become Weaker attackers.

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  • #003Legendary

    The Phoenix Rising

    Cost 5 · Hero · Conviction

    ATK
    12
    DEF
    9
    HP
    18

    On KO: Return this card to your hand instead of the discard pile.

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  • #004Epic

    Flip The Switch

    Cost 4 · Hero · Power

    ATK
    10
    DEF
    8
    HP
    13

    Activate (Cost 1 Energy): All your cards gain Rush until end of turn.

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  • #005Epic

    The OG Wallet

    Cost 4 · Hero · Clarity

    ATK
    9
    DEF
    9
    HP
    14

    Passive: At the start of your turn, gain +1 Energy (exceeding the cap of 5 is allowed for this card).

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  • #006Epic

    Phase II Awakening

    Cost 4 · Hero · Clarity

    ATK
    10
    DEF
    7
    HP
    12

    On Deploy: If you have 3 or more cards in your discard pile, this card gains Boost +3/+3.

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  • #007Epic

    The Golden Ticket

    Cost 4 · Hero · Clarity

    ATK
    8
    DEF
    8
    HP
    11

    On Deploy: Draw 2 cards. If either is a Rare or higher, it costs 1 less Energy this turn.

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  • #008Epic

    The Internet of Value

    Cost 4 · Hero · Power

    ATK
    9
    DEF
    10
    HP
    13

    Passive: All your Power cards can attack Back Row cards directly (ignoring Front Row).

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  • #009Epic

    General Fuzzy

    Cost 4 · Hero · Conviction

    ATK
    11
    DEF
    7
    HP
    12

    Passive: Your other cards gain +2 ATK while General Fuzzy is in the Front Row.

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  • #010Rare

    The 321 Countdown

    Cost 3 · Hero · Prophecy

    ATK
    8
    DEF
    6
    HP
    10

    On Deploy: Look at the top 3 cards of your deck. Put 2 cards into your hand and 1 card into your discard pile.

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  • #011Rare

    The Sacred Ledger

    Cost 3 · Hero · Clarity

    ATK
    7
    DEF
    8
    HP
    11

    Passive: This card cannot have its stats reduced by opponent's effects. On KO: Draw 2 cards.

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  • #012Rare

    Diamond Paws

    Cost 3 · Hero · Clarity

    ATK
    7
    DEF
    10
    HP
    10

    Passive: Guard. This card cannot be moved from the Front Row by any effect.

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  • #013Rare

    Fuzzy The Prophet

    Cost 3 · Hero · Prophecy

    ATK
    9
    DEF
    7
    HP
    11

    On Deploy: Look at the top 3 cards of your deck. Put them back in any order. Activate (Free): Reveal the top card of your deck.

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  • #014Rare

    BearableGuy123

    Cost 3 · Hero · Prophecy

    ATK
    8
    DEF
    6
    HP
    10

    On Deploy: Choose 1 card from opponent's hand and put it on the bottom of their deck. Passive: Your Prophecy cards gain +1 ATK.

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  • #015Rare

    The Purple Brick Road

    Cost 3 · Hero · Prophecy

    ATK
    8
    DEF
    6
    HP
    9

    Passive: When this card attacks directly (hitting opponent's Life), deal +5 damage.

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  • #016Rare

    The Matrix Choice

    Cost 3 · Hero · Prophecy

    ATK
    8
    DEF
    7
    HP
    10

    On Deploy: Opponent chooses to either discard 1 card from their hand, OR you draw 1 card.

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  • #017Rare

    Coincidence?

    Cost 3 · Hero · Prophecy

    ATK
    7
    DEF
    7
    HP
    9

    Passive: When you play a card with the same Force as this one, draw 1 card (once per turn).

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  • #018Rare

    Court Verdict

    Cost 3 · Hero · Clarity

    ATK
    9
    DEF
    8
    HP
    10

    On Deploy: Choose an opponent's card. It cannot use its ability until the end of their next turn.

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  • #019Uncommon

    The Fog Lifts

    Cost 2 · Hero · Clarity

    ATK
    6
    DEF
    5
    HP
    7

    On Deploy: Reveal opponent's hand.

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  • #020Uncommon

    The Rising Sun

    Cost 2 · Hero · Clarity

    ATK
    7
    DEF
    6
    HP
    8

    On Deploy: If you control another Clarity card, gain +2 Energy.

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  • #021Uncommon

    The Vault Door

    Cost 2 · Hero · Power

    ATK
    5
    DEF
    8
    HP
    8

    Passive: Guard. Opponent's cards deal -2 damage to this card.

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  • #022Uncommon

    Fuzzy The Wizard

    Cost 2 · Hero · Prophecy

    ATK
    8
    DEF
    5
    HP
    7

    On Attack: Deal 3 damage to any target (card or opponent's Life).

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  • #023Uncommon

    The Riddler's Den

    Cost 2 · Hero · Prophecy

    ATK
    5
    DEF
    6
    HP
    7

    On Deploy: Draw 1 card for each Prophecy card you control (including this one).

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  • #024Uncommon

    Whale Watcher

    Cost 2 · Hero · Wisdom

    ATK
    6
    DEF
    7
    HP
    8

    Passive: When you play a card that costs 4 or more, this card gains Boost +2/+0.

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  • #025Uncommon

    The New Money

    Cost 2 · Hero · Power

    ATK
    6
    DEF
    5
    HP
    6

    On Deploy: Discard 1 card, then draw 2 cards.

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  • #026Uncommon

    Fuzzy Astronaut

    Cost 2 · Hero · Power

    ATK
    7
    DEF
    5
    HP
    7

    Passive: Rush. This card can attack the turn it's deployed.

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  • #027Uncommon

    The Scales Balance

    Cost 2 · Hero · Clarity

    ATK
    6
    DEF
    6
    HP
    7

    On Deploy: If opponent has more cards on the field than you, draw 1 card.

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  • #028Uncommon

    Signal Received

    Cost 2 · Hero · Power

    ATK
    5
    DEF
    5
    HP
    6

    On Deploy: Look at the top card of your deck. You may put it into your hand.

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  • #029Uncommon

    Dawn Patrol

    Cost 2 · Hero · Conviction

    ATK
    6
    DEF
    6
    HP
    7

    Passive: At the start of your turn, if this card is in the Front Row, gain +1 Energy.

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  • #030Uncommon

    The Constellation

    Cost 2 · Hero · Prophecy

    ATK
    7
    DEF
    6
    HP
    8

    On Deploy: Name a card. Take the top 5 cards of your deck. If it's there, add it to your hand. Shuffle the rest.

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  • #031Common

    Fuzzy The Builder

    Cost 1 · Hero · Power

    ATK
    5
    DEF
    5
    HP
    6

    "Building the future, one block at a time."

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  • #032Common

    Patience Pays

    Cost 1 · Hero · Wisdom

    ATK
    3
    DEF
    4
    HP
    5

    "Zen holding. The path of the patient."

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  • #033Common

    The Switch Keeper

    Cost 1 · Hero · Power

    ATK
    5
    DEF
    4
    HP
    5

    "Standby. Ready and waiting."

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  • #034Common

    Fuzzy The Pirate

    Cost 1 · Hero · Wisdom

    ATK
    6
    DEF
    4
    HP
    6

    "Ahoy! Adventure awaits."

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  • #035Common

    Stack Sats? Stack XRP

    Cost 1 · Hero · Power

    ATK
    4
    DEF
    3
    HP
    4

    "Smart accumulation."

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  • #036Common

    Fixed It

    Cost 1 · Hero · Power

    ATK
    4
    DEF
    4
    HP
    4

    "Problem solved."

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  • #037Common

    Coming Soon

    Cost 1 · Hero · Prophecy

    ATK
    5
    DEF
    4
    HP
    5

    "Something big is coming."

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  • #038Common

    The Bear Market Survivor

    Cost 1 · Hero · Wisdom

    ATK
    4
    DEF
    6
    HP
    6

    "Unshakeable. Through every storm."

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  • #039Common

    Night Watch

    Cost 1 · Hero · Prophecy

    ATK
    4
    DEF
    3
    HP
    4

    "Always watching. 3:21 AM."

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  • #040Common

    Faces Will Melt

    Cost 1 · Hero · Conviction

    ATK
    6
    DEF
    3
    HP
    5

    "I told you so."

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  • #041Common

    Fuzzy The Samurai

    Cost 1 · Hero · Conviction

    ATK
    6
    DEF
    4
    HP
    5

    "Honor. Patience. Eastern warrior."

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  • #042Common

    The Key Master

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    5
    HP
    5

    "Holding the keys to the kingdom."

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  • #043Common

    Puzzle Master

    Cost 1 · Hero · Prophecy

    ATK
    4
    DEF
    4
    HP
    4

    "The picture becomes clear."

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  • #044Common

    Ripple Effect

    Cost 1 · Hero · Wisdom

    ATK
    3
    DEF
    5
    HP
    5

    "Small beginnings. Massive impact."

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  • #045Common

    The OG Fuzzy

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    5
    HP
    6

    "The original. The icon. Since 2013."

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  • #046Legendary

    The Final Ruling

    Cost 5 · Hero · Clarity

    ATK
    12
    DEF
    10
    HP
    17

    On Deploy: Remove all abilities from opponent's cards for 1 turn. Deal 2 damage to all opponent's heroes. Passive: Your Clarity cards gain +1 ATK.

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  • #047Legendary

    The Transparent Ledger

    Cost 5 · Hero · Clarity

    ATK
    12
    DEF
    9
    HP
    18

    Passive: Both players' hands are revealed. Your Clarity cards gain +1 ATK. On Deploy: Draw 3 cards.

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  • #048Legendary

    The Unbreakable

    Cost 5 · Hero · Power

    ATK
    10
    DEF
    12
    HP
    18

    Passive: Guard. This card takes -2 damage from all sources. On KO: All your Power cards gain +3 ATK.

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  • #049Legendary

    Iron Paws

    Cost 5 · Hero · Conviction

    ATK
    12
    DEF
    10
    HP
    18

    Passive: When this card survives damage, gain +1 ATK permanently. On Deploy: Gain Guard until your next turn.

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  • #050Legendary

    The Oracle Engine

    Cost 5 · Hero · Wisdom

    ATK
    12
    DEF
    10
    HP
    18

    Passive: Each turn, peek and reorder the top 2 cards of your deck, draw +1, and you may swap a hand card with the top of your deck.

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  • #051Legendary

    Sir X Of Punkhouse

    Cost 5 · Hero · Wisdom

    ATK
    11
    DEF
    10
    HP
    18

    Passive: All your Wisdom heroes gain Rush and +1 ATK. On Deploy: Search your deck for a Wisdom Uncommon hero and put it into play.

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  • #052Legendary

    The Timekeeper

    Cost 5 · Hero · Prophecy

    ATK
    12
    DEF
    9
    HP
    18

    Passive: End of turn, you may return a discarded card to the top of your deck. On Deploy: Take an extra turn (once per game)

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  • #053Epic

    XRP Army General

    Cost 4 · Hero · Power

    ATK
    9
    DEF
    9
    HP
    13

    Passive: Your Common and Uncommon heroes gain +1 ATK and +1 HP. On Deploy: Search your deck for a Common Power hero and deploy it.

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  • #054Epic

    Wallet Guardian

    Cost 4 · Hero · Clarity

    ATK
    9
    DEF
    9
    HP
    13

    Passive: Guard. When this card blocks an attack, deal 2 damage back to the attacker. Your Clarity cards cannot have their abilities silenced.

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  • #055Epic

    The Visionary

    Cost 4 · Hero · Clarity

    ATK
    10
    DEF
    8
    HP
    12

    Passive: Once per turn, when you play a card, you may reveal the top card of your deck. If it shares a Force with the played card add it to your hand.

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  • #056Epic

    Escrow Lock

    Cost 4 · Equip Relic Card · Clarity

    Equip to any hero. Hero gains +3 DEF and Guard. The equipped hero cannot attack. Remove after 3 turns. When removed, gain +3 Energy.

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  • #057Epic

    The Great Migration

    Cost 4 · Event Card · Clarity

    Move all your heroes from Back Row to Front Row and Vice versa. All your heroes gain +3 ATK until end of turn. Draw 1 card.

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  • #058Epic

    The Sentinel

    Cost 4 · Hero · Conviction

    ATK
    9
    DEF
    9
    HP
    13

    Passive: Your Conviction cards cannot be forced to discard. On Deploy: Choose an opponent's card. It cannot attack next turn.

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  • #059Epic

    Alex Cobb

    Cost 4 · Hero · Conviction

    ATK
    10
    DEF
    7
    HP
    12

    Passive: When any card is KO'd (yours or opponent's), gain +1 Energy. On Deploy: Deal 4 damage to any target.

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  • #060Epic

    Diamond Hands Gauntlet

    Cost 3 · Equip Relic Card · Conviction

    Equip to any hero. Hero gains +4 ATK and cannot be returned to hand by opponent's effects. If the equipped hero is KO'd, destroy this item instead.

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  • #061Epic

    The HODL Wave

    Cost 3 · Event Card · Conviction

    All your Conviction heroes gain +2/+2 and Guard until end of turn. Draw 1 card for each Conviction hero you control.

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  • #062Epic

    PHNIX Reborn

    Cost 4 · Hero · Prophecy

    ATK
    10
    DEF
    8
    HP
    13

    Passive: Your other Prophecy cards gain +1 ATK and +1 HP. On KO: Return this card to your Vault with 5 HP at the start of your next turn (once per game).

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  • #063Epic

    The Dealer

    Cost 4 · Hero · Prophecy

    ATK
    9
    DEF
    8
    HP
    13

    On Deploy: Flip Heads: draw 3, deal 3 to a target. Tails: opponent draws 1. Activate (Free 1 per turn): Flip Heads deal 5 to a target.

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  • #064Epic

    Crystal Ball

    Cost 3 · Equip Relic Card · Prophecy

    Equip to a Prophecy hero. At the start of your turn, look at the top 3 cards of your deck and rearrange them. The equipped hero gains +2 ATK.

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  • #065Epic

    The Prophecy Unfolds

    Cost 3 · Event Card · Prophecy

    Reveal the top 5 cards of your deck. Play any Prophecy cards among them for free. Shuffle the rest back.

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  • #066Epic

    First Ledger Keeper

    Cost 4 · Hero · Wisdom

    ATK
    9
    DEF
    8
    HP
    13

    Passive: Each turn, if you have fewer cards in hand than opponent, draw 2. On Deploy: Return an Item from your discard to your hand.

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  • #067Rare

    Magnetic Enforcer

    Cost 3 · Hero · Power

    ATK
    9
    DEF
    6
    HP
    10

    On Deploy: Pull an opponent's Back Row card to their Front Row. Deal 3 damage to it.

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  • #068Rare

    Bomb Striker

    Cost 3 · Hero · Power

    ATK
    8
    DEF
    7
    HP
    11

    On Deploy: Deal damage equal to the number of cards in your hand to any target. Passive: +1 ATK for each Power card you control.

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  • #069Rare

    The Networker

    Cost 3 · Hero · Power

    ATK
    8
    DEF
    7
    HP
    10

    Passive: Your other Power heroes gain +1 ATK. On Deploy: If you control 2 or more other Power cards, draw 2 cards.

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  • #070Rare

    The Berserker

    Cost 3 · Hero · Power

    ATK
    10
    DEF
    5
    HP
    9

    Passive: Rush. This card attacks twice per turn but takes 2 damage after each attack.

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  • #071Rare

    Power Surge

    Cost 2 · Equip Relic Card · Power

    Equip to a Power hero. Hero gains +3 ATK. When it KOs an opponent's card, deal 2 to opponent's Life.

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  • #072Rare

    The Flippening Event

    Cost 3 · Event Card · Power

    Swap the ATK and DEF of all cards on the field until end of turn. Your Power heroes gain +2 ATK this turn.

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  • #073Rare

    The Market Trader

    Cost 3 · Hero · Clarity

    ATK
    9
    DEF
    7
    HP
    11

    On Deploy: Look at opponent's hand. Choose 1 card, opponent puts it on the bottom of their deck. Draw 1 card.

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  • #074Rare

    The Council Leader

    Cost 3 · Hero · Clarity

    ATK
    8
    DEF
    8
    HP
    10

    Passive: Once per turn, when an opponent plays a card, you may pay 1 Energy to negate its On Deploy effect.

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  • #075Rare

    The Auditor

    Cost 3 · Hero · Clarity

    ATK
    9
    DEF
    7
    HP
    10

    On Deploy: Remove all stat boosts from all opponent's cards. Deal 4 damage to the opponent's strongest hero.

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  • #076Rare

    Compliance Shield

    Cost 2 · Equip Relic Card · Clarity

    Equip to any hero. Hero gains +2 DEF and cannot be targeted by opponent's Event cards. Lasts 3 turns.

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  • #077Rare

    Regulatory Clarity

    Cost 2 · Event Card · Clarity

    All your heroes gain +2/+1 until end of turn. Silence 1 of opponent's heroes until end of turn. Draw 1 card.

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  • #078Rare

    The Accumulator

    Cost 3 · Hero · Conviction

    ATK
    7
    DEF
    8
    HP
    11

    Passive: At the end of each turn, if this card did not attack, it gains +1 ATK and +1 DEF permanently.

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  • #079Rare

    The Delegator

    Cost 3 · Hero · Conviction

    ATK
    7
    DEF
    7
    HP
    10

    On Deploy: Each player draws 2 cards. Passive: Your Conviction cards cost 1 less Energy (minimum 1).

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  • #080Rare

    XRP Cafe Barista

    Cost 3 · Hero · Conviction

    ATK
    8
    DEF
    7
    HP
    9

    On Deploy: Gain +2 Energy. Passive: When you play an Event card, gain +1 Energy.

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  • #081Rare

    Conviction Armor

    Cost 2 · Equip Relic Card · Conviction

    Equip to a Conviction hero. Hero gains +2 DEF and +3HP. If the hero survives lethal damage, restore it to 3 HP (once).

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  • #082Rare

    Rally The Troops

    Cost 3 · Event Card · Conviction

    All your heroes gain +2 ATK until end of turn. If you control 3 or more heroes, draw 2 cards.

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  • #083Rare

    The Meridian

    Cost 3 · Hero · Wisdom

    ATK
    8
    DEF
    8
    HP
    11

    Passive: Your Item cards cost 1 less Energy (minimum 1). On Deploy: Search your deck for 1 Item card and add it to your hand. Draw 1 card.

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  • #084Rare

    The Validator

    Cost 3 · Hero · Wisdom

    ATK
    9
    DEF
    7
    HP
    11

    Passive: At the start of your turn, if you have exactly 3 Energy, gain +2 Energy. On Deploy: Deal 3 damage to any target.

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  • #085Rare

    Trustline Token

    Cost 2 · Equip Relic Card · Wisdom

    Equip to any hero. Hero gains +2 ATK. When the equipped hero deals damage, you gain that much Energy (max +3 per turn).

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  • #086Rare

    Hooks Protocol

    Cost 3 · Field Relic Card · Wisdom

    Passive: Whenever any card is played, you may look at the top card of your deck. Once per turn, you may swap it with a card in your hand.

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  • #087Rare

    Consensus Reached

    Cost 3 · Event Card · Wisdom

    Choose a Force. All cards of that Force on the field gain +3 HP. Draw 1 card for each card affected.

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  • #088Uncommon

    Punk Enforcer

    Cost 2 · Hero · Power

    ATK
    7
    DEF
    5
    HP
    6

    On Deploy: Deal 2 damage to an opponent's Front Row card.

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  • #089Uncommon

    Voltage Runner

    Cost 2 · Hero · Power

    ATK
    6
    DEF
    5
    HP
    7

    Passive: Rush. When this card KOs an opponent's card, gain +1 ATK permanently.

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  • #090Uncommon

    Grid Breaker

    Cost 2 · Hero · Power

    ATK
    7
    DEF
    4
    HP
    6

    On Attack: If the target has Guard, deal +3 bonus damage.

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  • #091Uncommon

    The Charger

    Cost 2 · Hero · Power

    ATK
    6
    DEF
    5
    HP
    8

    Passive: When you play another Power card, this card gains +1 ATK until end of turn.

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  • #092Uncommon

    Energy Cell

    Cost 1 · Equip Relic Card · Power

    Equip to a Power hero. Hero gains +2 ATK. Discard after 2 turns.

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  • #093Uncommon

    Overload

    Cost 2 · Event Card · Power

    Deal 4 damage split among opponent's heroes as you choose. If you control a Power card, deal 6 damage instead.

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  • #094Uncommon

    Truth Seeker

    Cost 2 · Hero · Clarity

    ATK
    7
    DEF
    6
    HP
    7

    On Deploy: Reveal the top 3 cards of opponent's deck. Deal 2 damage to a target.

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  • #095Uncommon

    The Interpreter

    Cost 2 · Hero · Clarity

    ATK
    7
    DEF
    6
    HP
    7

    Passive: When an opponent plays an Event, deal 2 damage to any target and draw 1 card.

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  • #096Uncommon

    Balance Keeper

    Cost 2 · Hero · Clarity

    ATK
    7
    DEF
    6
    HP
    7

    On Deploy: If both players have the same number of heroes on the field, this card gains +3/+3 until end of turn.

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  • #097Uncommon

    Evidence File

    Cost 1 · Equip Relic Card · Clarity

    Equip to a Clarity hero. Hero gains +1 DEF. When equipped hero is attacked, reveal attacker's controller's hand.

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  • #098Uncommon

    Case Dismissed

    Cost 2 · Event Card · Clarity

    Negate the effect of the last Event card your opponent played. Deal 3 damage to any target. Draw 1 card.

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  • #099Uncommon

    Cipher Monk

    Cost 2 · Hero · Prophecy

    ATK
    7
    DEF
    5
    HP
    7

    On Deploy: Look at the top card of your deck. You may play it immediately if it costs 2 or less.

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  • #100Uncommon

    The Dream Reader

    Cost 2 · Hero · Prophecy

    ATK
    6
    DEF
    6
    HP
    8

    Passive: At the start of your turn, name a card type (Hero/Item/Event). Reveal the top card. If correct, draw it.

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  • #101Uncommon

    Stargazer

    Cost 2 · Hero · Prophecy

    ATK
    5
    DEF
    6
    HP
    7

    Passive: Your Prophecy Events cost 1 less Energy (minimum 1). On Deploy: Draw 1 card.

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  • #102Uncommon

    Prophecy Scroll

    Cost 2 · Equip Relic Card · Prophecy

    Equip to a Prophecy hero. Hero gains +2 ATK. On Deploy: Look at the top 2 cards of your deck.

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  • #103Uncommon

    Signs Align

    Cost 2 · Event Card · Prophecy

    Reveal the top 3 cards of your deck. Add any Prophecy cards to your hand. Put the rest on the bottom.

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  • #104Uncommon

    Steadfast Guard

    Cost 2 · Hero · Conviction

    ATK
    5
    DEF
    7
    HP
    8

    Passive: Guard. While this card has guard, it takes -1 damage from all sources.

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  • #105Uncommon

    The HODLer

    Cost 2 · Hero · Conviction

    ATK
    6
    DEF
    5
    HP
    7

    Passive: This card gains +1 DEF at the end of each turn it didn't take damage.

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  • #106Uncommon

    Conviction Preacher

    Cost 2 · Hero · Conviction

    ATK
    6
    DEF
    6
    HP
    7

    On Deploy: All your Conviction cards gain +1 ATK until end of turn.

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  • #107Uncommon

    The Stacker

    Cost 2 · Hero · Conviction

    ATK
    5
    DEF
    6
    HP
    8

    Passive: Whenever you play a Common card, this card gains +1 HP permanently

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  • #108Uncommon

    Iron Will Badge

    Cost 1 · Equip Relic Card · Conviction

    Equip to a Conviction hero. Hero gains +2 DEF and cannot be forced to move rows.

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  • #109Uncommon

    Stand Your Ground

    Cost 2 · Event Card · Conviction

    All your heroes with Guard gain +3 HP until end of turn. If you control 2+ Guard heroes, draw 2 cards.

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  • #110Uncommon

    The Researcher

    Cost 2 · Hero · Wisdom

    ATK
    7
    DEF
    6
    HP
    7

    On Deploy: Draw 2 cards, then put 1 card from your hand on top of your deck.

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  • #111Uncommon

    Ledger Scholar

    Cost 2 · Hero · Wisdom

    ATK
    7
    DEF
    6
    HP
    8

    Passive: When you draw a card (except during Decode Phase), this card gains +1 ATK.

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  • #112Uncommon

    Data Miner

    Cost 2 · Hero · Wisdom

    ATK
    8
    DEF
    5
    HP
    7

    On Deploy: Look at the top 4 cards of your deck. Put 1 into your hand and the rest on the bottom.

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  • #113Uncommon

    Archive Warden

    Cost 2 · Hero · Wisdom

    ATK
    6
    DEF
    7
    HP
    8

    Passive: Your Item cards cannot be destroyed by opponent's effects. On Deploy: Draw 1 card.

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  • #114Uncommon

    Memo Tablet

    Cost 1 · Equip Relic Card · Wisdom

    Equip to a Wisdom hero. At the start of your turn, draw 1 card. Discard after 2 turns.

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  • #115Uncommon

    Peer Review

    Cost 2 · Event Card · Wisdom

    Draw 2 cards. If you control a Wisdom hero, draw 3 instead. Your Wisdom heroes gain +1 ATK until end of turn.

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  • #116Common

    The Exchange Tycoon

    Cost 1 · Hero · Power

    ATK
    5
    DEF
    4
    HP
    5

    "Funds are safu."

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  • #117Common

    Fuzzy Brawler

    Cost 1 · Hero · Power

    ATK
    6
    DEF
    3
    HP
    5

    "Fists first. Questions later."

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  • #118Common

    The Primal

    Cost 1 · Hero · Power

    ATK
    4
    DEF
    4
    HP
    5

    "Older than the ledger."

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  • #119Common

    The Disruptor

    Cost 1 · Hero · Power

    ATK
    5
    DEF
    4
    HP
    4

    "Break the mold."

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  • #120Common

    Spark Plug

    Cost 1 · Equip Relic Card · Power

    Equip to any hero. Hero gains +2 ATK. Discard after 1 turn.

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  • #121Common

    Short Circuit

    Cost 1 · Event Card · Power

    Deal 3 damage to any 1 hero.

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  • #122Common

    Fuzzy The Judge

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    5
    HP
    5

    "Order in the court."

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  • #123Common

    The Whistleblower

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    4
    HP
    5

    "The truth will come out."

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  • #124Common

    The Wyoming Sheriff

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    5
    HP
    5

    "Wanted: for full reserves."

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  • #125Common

    The Chairman

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    4
    HP
    5

    "Everything was a security. Except my job."

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  • #126Common

    Magnifying Glass

    Cost 1 · Equip Relic Card · Clarity

    Equip to any hero. Hero gains +1 DEF. On Deploy: Look at 1 random card from opponent's hand.

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  • #127Common

    Full Disclosure

    Cost 1 · Event Card · Clarity

    Both players reveal their hands. Draw 1 card. Deal 2 damage to any target.

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  • #128Common

    Cross Examination

    Cost 1 · Event Card · Clarity

    Choose 1 opponent's hero. It cannot use its ability this turn. Deal 2 damage to it.

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  • #129Common

    The Founding Ghost

    Cost 1 · Hero · Prophecy

    ATK
    4
    DEF
    4
    HP
    6

    "I've moved on to other… Better… Faster things…"

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  • #130Common

    The False Founder

    Cost 1 · Hero · Prophecy

    ATK
    5
    DEF
    3
    HP
    4

    "I am Satoshi. Trust me bro."

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  • #131Common

    The Sun King

    Cost 1 · Hero · Prophecy

    ATK
    5
    DEF
    4
    HP
    4

    "Much better than other bananas."

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  • #132Common

    The Gilded Prophet

    Cost 1 · Hero · Prophecy

    ATK
    5
    DEF
    4
    HP
    4

    "Not a fan. XRP? Tremendous… The best!"

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  • #133Common

    Tarot Card

    Cost 1 · Equip Relic Card · Prophecy

    Equip to a Prophecy hero. Hero gains +1 ATK. On Deploy: Look at the top card of your deck.

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  • #134Common

    Ancient Rune

    Cost 1 · Equip Relic Card · Prophecy

    Equip to any hero. Hero gains +1 ATK and +1 HP.

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  • #135Common

    Déjà Vu

    Cost 1 · Event Card · Prophecy

    Return the last card sent to your discard pile to your hand.

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  • #136Common

    The Volcano President

    Cost 1 · Hero · Conviction

    ATK
    5
    DEF
    4
    HP
    6

    "Dios, Unión, Libertad… y Bitcoin."

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  • #137Common

    The Micro Sailor

    Cost 1 · Hero · Conviction

    ATK
    3
    DEF
    6
    HP
    5

    "I had the second best…"

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  • #138Common

    The Memelord

    Cost 1 · Hero · Conviction

    ATK
    4
    DEF
    4
    HP
    5

    "One word: XRP."

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  • #139Common

    The President

    Cost 1 · Hero · Conviction

    ATK
    4
    DEF
    5
    HP
    5

    "Outlasted the SEC. The rest? You'll see."

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  • #140Common

    Community Badge

    Cost 1 · Equip Relic Card · Conviction

    Equip to any hero. Hero gains +1 DEF and +1 HP.

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  • #141Common

    No Retreat

    Cost 1 · Event Card · Conviction

    Choose 1 of your heroes. It gains +2 DEF until end of turn and cannot be moved from its row.

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  • #142Common

    Battle Cry

    Cost 1 · Event Card · Conviction

    All your heroes gain +1 ATK until end of turn.

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  • #143Common

    The Eternal Dev

    Cost 1 · Hero · Wisdom

    ATK
    5
    DEF
    5
    HP
    6

    "I should've built it on the XRPL…"

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  • #144Common

    The Asset Whale

    Cost 1 · Hero · Wisdom

    ATK
    5
    DEF
    4
    HP
    6

    "An index of money laundering. Anyway… we're long."

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  • #145Common

    The Wallet Smith

    Cost 1 · Hero · Wisdom

    ATK
    4
    DEF
    4
    HP
    4

    "Already built. Twice."

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  • #146Common

    The Cofounder

    Cost 1 · Hero · Wisdom

    ATK
    5
    DEF
    5
    HP
    5

    "Was here before you knew the ticker."

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  • #147Common

    Ledger Fragment

    Cost 1 · Equip Relic Card · Wisdom

    Equip to any hero. Hero gains +1 ATK. On Deploy: Draw 1 card.

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  • #148Common

    Secret Key

    Cost 1 · Equip Relic Card · Wisdom

    Equip to any hero. Hero gains +2 HP. If equipped to a Wisdom hero, also gain +1 ATK.

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  • #149Common

    Deep Dive

    Cost 1 · Event Card · Wisdom

    Draw 2 cards, then discard 1 card.

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  • #150Common

    Network Pulse

    Cost 1 · Event Card · Wisdom

    Gain +2 Energy this turn. Draw 1 card.

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  • Promo 1Promo Rare

    The Architect

    Cost 5 · Hero · Triskelion

    ATK
    11
    DEF
    11
    HP
    19

    Passive: Your Items and Events cost 1 less Energy. On Deploy: Search your deck for any 2 cards and add them to your hand.

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  • Promo 2Promo Rare

    The Boss

    Cost 5 · Hero · Triskelion

    ATK
    12
    DEF
    10
    HP
    18

    Passive: All your cards gain +1 ATK. On Deploy: Choose 1:either draw 3 cards OR deal 6 damage split among opponent's heroes.

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  • Promo 3Promo Rare

    The OG Fuzzy

    Cost 1 · Hero · Clarity

    ATK
    5
    DEF
    5
    HP
    6

    "The original. The icon. Since 2013."

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